![]() ![]() ![]() This allows the CoreCLR GC to work with much less overhead and provide your game with better performance characteristics.īoth GCs are excellent at what they do, but they place different requirements on that code using them. ![]() It tracks allocated objects only in managed code, and will move them in memory to improve performance. NET uses the CoreCLR GC, which is a precise, moving GC. It will scan all thread stacks (including managed and native code) looking for managed objects to collect and once it allocates a managed object, the location of that object will never move in memory. Unity currently uses the Boehm GC, which is a conservative, non-moving GC. The GC will helpfully come by later and recycle that memory for other code to use. Anytime memory allocation is required, the code allocating that memory can ignore the memory when it is no longer used. Memory allocation done in the C# language is managed by a garbage collector. ![]()
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